Texture Mapping from Rhino to Unreal Engine using Fabric Engine.
Creating a teleport blueprint in Unreal Engine
Using Steam models for our motion controllers
Now that the geometry is in Unreal Engine we can begin mapping materials and texture onto the model.
One of the most difficult parts of preparing a file for VR is organizing the geometry, group in, generating UVMapping and unwrapping it to create clean lightmaps. Thankfully there is a new plugin for Unreal Engine from Fabric Engine that can facilitate native Rhino3d files importing directly into Unreal. The video below describes that process.